THE USE OF GAME IN INCREASING STUDENTS’ LEARNING MOTIVATION

  • Fariska Wulandari
Keywords: students’ view, game, learning motivation

Abstract

This research was aimed to find out the students’ view of game in increasing their learning motivation. This research is descriptive research that was conducted in Polytechnic of Tonggak Equator in July-September 2021. The researcher chose 40 students of the fifth semester students of English for Business and Professional Communication as the respondents. Based on the questionnaire, it can be known the students’ view about game are 65% respondents agree that games motivate students in learning a language, 65% respondents agree that games are useful tools be applied in vocabulary classes, 70% respondents agree that games are effective tools be applied in vocabulary classes, 52,5% respondents agree that games make learning vocabulary become more interesting, 60% respondents strongly agree that games make learning vocabulary become more enjoyable, 47,5% respondents agree that games can reduce the students’ anxiety, 62,5% respondents agree that games can increase the students’ positive feeling, 37,5% respondents strongly agree that games improve self-confidence because students do not afraid of punishment or criticism while practicing the target language freely, 70 % respondents strongly agree that game is a useful tool in improving vocabulary acquisition in natural way, 67,5% respondents strongly agree that games can create fun atmosphere in the classroom.

Published
2021-11-18
Section
Articles